- This topic has 7 replies, 3 voices, and was last updated 4 months, 3 weeks ago by davidch.
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I notice that in 3 versions of BFA, a selected face is light orange/pink in edit mode (as per the Blender default). In version 4 it seems that a selected face is more or less the same grey colour as other faces, although with a white outline (this is in solid mode). Has something changed or do you think I have inadvertently changed a setting somewhere? This seems to happen even if I load the factory default preferences rather than using my settings from earlier versions and in any selected theme.
Uh, nice, i think you found a bug 🙂
Many thanks for the report. Made it a task
https://github.com/Bforartists/Bforartists/issues/3961
Kind regards
Reiner
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Will be fixed soon.
:dance:
I noticed it works correctly on the Blender Light theme, but not on any other, and that is how I was getting round the problem temporarily. A proper fix will be welcome; it is a very basic function.
Many thanks for the check. I still wait for the fix to be commited. And hope that the next Devbuild will include it then.
We even still think about if a point release makes sense. But that’s something that still needs to be decided.
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I am merely a humble user and have endless admiration for what you and your colleagues have achieved, but this is a major gaffe and in my opinion needs to be fixed at the first opportunity. It is an issue of how much people can trust BFA as a viable branch as well as the loss of utility of a basic function. Just, as I say, my lowly opinion, but it did make me wonder if there are other problems and whether I should return to the main Blender build (I haven’t, of course).
This post has received 1 Likes.Next point release with the fix for this problem is at its way 🙂
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Great. Thanks for keeping me posted and please keep up the good work – all of you.
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