The Bforartists features at a glance.
Note that the features are the same than in Blender. Where we differ is the UI and the handling. Below the features you can find a short overview of the main differences!
Rendering is the process of generating an image from a 2D or 3D model, that’s how you create your images. The offline render engine Cycles offers GPU & CPU rendering, a real time viewport preview, HDR lighting support, and many more features. The realtime render engine Eevee offers speed and allows you to judge game asset content in realtime.
When you want to make a movie or animated game characters, then you need animation. Bforartists animation feature set offers automated walk-cycles along paths, a character animation pose editor, Non Linear Animation (NLA) for independent movements, K forward/inverse kinematics for fast poses and sound synchronization
When you want to use textures at your mesh then you need to do UV mapping.
Bforartist offers various UV mapping methods. Fast Cube, Cylinder, Sphere and Camera projections are the traditional UV mapping methods. Conformal and Angle Based unwrapping (with edge seams and vertex pinning) is what is best known as unwrapping. This projects your mesh automatically onto your UV space. Bofrartists also offers multiple UV layers and UV layout image exporting. And once you have done the mapping you can paint directly onto the mesh.
Bforartists comes with a built-in compositor. The compositor comes with a library of nodes for creating camera fx, color grading, vignettes and much more, supports Render-layers and Full compositing with images and video files. It is multithreaded and gives the ability to render to mulitlayer Open Exr files.
Tracking allows to mix real movie content with CG created content.
Bforartists includes production ready camera and object tracking. The Camera and Object Tracker includes: automatic and manual tracking, camera reconstruction, real-time preview of your tracked footage and 3d scene, and supports Planar tracking and Tripod solvers
Since Bforartists is a Blender fork, you can use the full range of Blender add-ons inside Bforartists too. There are already quite a few on board. Some of them already enabled, some still disabled.
The range of plugins goes from various generators, like for trees or terrains, across fracture scripts, 3D printing toolboxes up to various im- and export scripts.
These features are equal to Blender. Now for the differences.
The Differences between Bforartists 2 and Blender 2.8x:
- An own keymap, which is reduced to just the necessary hotkeys and a navigation that can be purely done by mouse.
- Cleaned up User Interface. Lots of unnecessary double, triple or even more equal menu entries removed.
- Extended User Interface. Many tools that were formerly hotkey only have a menu entry now.
- Rearranged User Interface. Some things are better accessible now, some are not so much in the way anymore.
- Colored and as double as much icons than Blender.
- A configurable toolbar with icon buttons.
- Improved Layouts.
- Left aligned checkboxes and text where possible.
- Better tooltips.
- Better readable standard theme.
- Some neat add-ons to improve usability, like the reset 3D View addon or the Set Dimensions add-on with which you can scale in world coordinates in edit mode.
- And a lot more small details like not so many confirm dialogs.
This all leads to a much more intuitive and easier to use interface. But the code is just half of the show. Another important bit are the non code things.
- The target audience for Bforartists are hobbyists and indie developers. Blender tries to target professionals. That’s a completely different audience and approach.
- We have a better manual. The Blender manual is unsearchable in big parts, has an odd structure, and still relies heavily on the Blender keymap to name just a few flaws. This makes it nearly unusable for users. And that’s why we rewrite it, piece by piece.
- Bforartists is not bound to the Blender bubble. It has its own independant eco system.