- 12. March 2018 at 23:43 #14429wigatonParticipant
- Posts 1
I am new to BforArtists. I have used Blender for quite a while on an off. I am semi-familiar with the interface nowadays, however, I am here seeing a simpler user experience.
I am interested to find out, who here uses BforArtists for Game asset creation? and is your workflow.
like so many other, my day job is something else, game creation and asset creation are a hobby, I am looking for the simplest way to create the results I want.
I look forward to hearing from you.
Cheers W13. March 2018 at 1:13 #19396DraiseParticipant
- Posts 1028
I use Unreal Engine for my renders, so .i guess you could say they are game assets. I have full facial animation and rigs that export to UE4 from Bforartists, and I did a 2 minute animation with the workflow, for linear content. It’s still under NDA with that project, so I can’t show much – buuuut I can talk of my methods.
If you’re used to Blender, the most notable improvement to the workflow is the quick access FBX export.. GOD, it’s so good. Just go to the toolbar “File” and toggle Export Common and you’ll have one icon for FBX or Alembic – and you’ll be able to just quickly export anything quickly.13. March 2018 at 1:46 #19397DraiseParticipant
- Posts 1028
When you build, turn the World Units (Scene Tab in Properties View) to Metric and Meters (or Cm)
And, just a tip, on FBX export, make +X forward and Y up (or Z) – export ONLY deformer bones, and for animation turn off all NLA strips, so the object has it’s own animation clip, not all that apply. Make smoothin groups to Face – and viola, you’ll avoid the majority of problems in Unity and Unreal (and others like Maya, Max and Softimage)
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