Unleash the power of 3D
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editors: Texture Editor, Texture Layer Editor, The Animation Editor, The Expression Editor

Working with UVs in the Texture Editor

A -> Texture editor menu bar contains all of the texture editor commands, including those accessible from the command bar.

B -> Texture editor command bars provide quick access to commonly used texture editor commands.

C ->UV position boxes allow you to move selected sample points to precise U and V locations.

D ->Texture image is the image clip currently applied to the object.

E -> Selected object’s UV coordinates are displayed as a flattened version of the object’s 3D structure. You adjust the UV coordinates by selection and moving sample points.

F -> Texture editor workspace is where you manipulate the UV texture coordinates.

G -> Status bar displays the UV coordinates, pixel coordinates, and RGBA values of the current mouse pointer position.