- Posts 13
editors: Texture Editor, Texture Layer Editor, The Animation Editor, The Expression Editor
Working with UVs in the Texture Editor
A -> Texture editor menu bar contains all of the texture editor commands, including those accessible from the command bar.
B -> Texture editor command bars provide quick access to commonly used texture editor commands.
C ->UV position boxes allow you to move selected sample points to precise U and V locations.
D ->Texture image is the image clip currently applied to the object.
E -> Selected object’s UV coordinates are displayed as a flattened version of the object’s 3D structure. You adjust the UV coordinates by selection and moving sample points.
F -> Texture editor workspace is where you manipulate the UV texture coordinates.
G -> Status bar displays the UV coordinates, pixel coordinates, and RGBA values of the current mouse pointer position.