Unleash the power of 3D
Viewing 11 posts - 16 through 26 (of 26 total)
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  • #19939 Likes: 0
    Gavinmc42
    Participant
    • Posts 10

    Tried to stick my Linux version on my github, but too many files.
    I then zipped it but at 93.3MB it is too big.
    I don’t use Raspbian these days, mostly baremetal and Gentoo64.
    Been messing about with mesa3D and openGLES.

    Was inspired to try modeling by Tim’s posts, looking for an obj file maker
    https://www.raspberrypi.org/forums/viewtopic.php?f=68&t=214695
    Lucky I found b4a.

    Mystery solved, dead mouse was killing my Pi’s, whew.
    Thought I had trashed Raspbian and Gentoo64.

    Ok, new release Raspbian has the Blender 2.78, will try that for speed.
    Slow to start and because of it’s UI I cannot use it without opening a book/tut/video.

    Been going through the Blender stuff, am I right in that when it is compiled some options can be turned of?
    I want to try making a b4a version that only does 3D modeling and UV textures.
    I don’t think the Pi could do much more?
    Cross compiling for Pi, I have no idea?

    Have source for bf4, let me see if it will build deps and compiles natively on a Pi.
    Stranger things have happened, Pi’s keep surprising me.

    #19940 Likes: 0
    Reiner
    Participant
    • Posts 4,699

    Simply compile with the defaults. That’s already pretty barebone settings, without cuda and player and stuff :)

    #19941 Likes: 0
    Gavinmc42
    Participant
    • Posts 10

    Raspbian and Gentoo64 had issues with the build deps.
    Not surprised, one is for armhf the other is aarch64, neither are mainstream. ARMv7 and ARMv8.
    I was surprised how far it got up to – Open???IO which I think is used for Cycles?
    Need to make it even more barebones?
    Will try the old versions, hmm those are Windows so 9.2 Linux version?

    We know Blender 2.78 has been ported, got that working in Raspbian.
    No ebuild for it in Gentoo64 yet.

    Perhaps try the b4a 0.95 version?
    Was asking a bit much to get 1.0 in my first few days.
    Was happy to get that working on Mint.

    #19943 Likes: 0
    Reiner
    Participant
    • Posts 4,699

    Ah, the dependency hell. I fear i am of no big help here. I don’t even have Linux :)

    #19944 Likes: 0
    Gavinmc42
    Participant
    • Posts 10

    “Ah, the dependency hell. I fear I am of no big help here. I don’t even have Linux “
    Good, stay away from Linux, mind you I gave up on Windows at version 8.

    Not confirmed but I think the Circles code is relying on OpenCL which is not official on Pi’s.
    ARM SBC’s with Mali GPU’s might work as Arm uses OpenCL in their Compute Library.
    I will try the older versions tonight, dependency hell is even worse behind a University Firewall.

    #19945 Likes: 0
    Gavinmc42
    Participant
    • Posts 10

    make lite works,
    I now have b4a working in Gentoo64 on a Pi3B+.
    Bforartisits 1.0.0 based on Blender 2.79b
    Colour management: using fallback mode for management
    First problem- no icon images.

    I assume because that OpenColorIO etc did need to build?
    So I suspect it is a build deps issue.
    Amazing progress, probably because you guys write clean code.
    If someone knew what they were doing, it would be a piece of cake.

    Will now try it on Raspbain.

    #19946 Likes: 0
    Reiner
    Participant
    • Posts 4,699

    Hm, we have a bug report about the missing icons in the bug tracker. But i am lost with Linux …

    https://github.com/Bforartists/Bforartists/issues/222

    #19947 Likes: 0
    Gavinmc42
    Participant
    • Posts 10

    Thanks for link, I thought I had seen blank icon error somewhere.

    Some clues there.

    #19948 Likes: 0
    Gavinmc42
    Participant
    • Posts 10

    Compiled on Raspbian, now time to see how it works, yippee

     

    #20053 Likes: 0
    MrKii
    Participant
    • Posts 1

    Hi,

    I’d like to thank you too for this software. Just a thought: I’ve been a programmer for more than 30 years, ranging from assembler (z80,x86,arm) to languages like C#, F# or Python.  And don’t be fooled: Blender is not thought, in any way, for programmers. The terrible UI decisions have nothing to be with the mindset of programmers, but the mindset of blender programmers.

     

    Keep up with the good work!

    #20054 Likes: 0
    Reiner
    Participant
    • Posts 4,699

    Thanks. We will do our best :)

    Yes, the chaos under the hood is even bigger than the chaos above. The same thing is done in a dozen different ways, dependant in which area you are. It’s a typical open source project in this regards, where everybody does it his own way. In the end we have to deal with it. And everything working is allowed. I add my own mess too ^^

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