- 4. April 2018 at 8:20 #14439
I have started to do some assets for a bigger scene. I need a snailhouse. So i started some experiments with the Add Curve Extra Objects addon and its spirals. I ended in using a spiral with spherical falloff. I am not fully satisfied. But there is not enough control over the falloff. So that’s the closest i could get.
The result is attached.
Now follows retopology since the created snailhouse has self intersecting geometry.4. April 2018 at 18:41 #19473
Looks great. – It´s good to see, that you are also using Bforartists from time to time and not only work on the code.^^4. April 2018 at 19:05 #19474
Yeah, it’s a good feeling to be back at the art front
EDIT, i noticed that i forgot to set the attachment to visible. The scene is attached too. So that folks can have a look at how it is done.5. April 2018 at 1:07 #19475
Nice. I’m curious to see how you’ll do the retopology.
:dance:5. April 2018 at 5:41 #19476
Normally i would load it into ZBrush or 3D Coat. They both have a autopo / Remesher. Which would be good enough. But here i am at the good old manual method since there is no automated method in Blender/Bforartists. Poly by poly …5. April 2018 at 9:38 #19477
This should be fairly simple to do with the “shrink wrap” method. – Or give retopo flow a try for more comfort.
If you are looking for a freeware automatic retoloplogy workflow, check out “meshmixer” and “instant meshes”. – Depending on what you want to do with the mesh, this might save some time. It is definetely a way to make the model 3d printable. If you need to create texture coordinates for it though, manual retopology would be better anyway to achieve clean edge loops to split along.
I gave it a quick try. Export from BfA to Meshmixer > Make Solid > Export to Instant Meshes > Retopology > and back to BfA in two minutes.^^
There is only a small damage at the bottom of the snailhouse, that should be fixed in the original mesh before the procedure.5. April 2018 at 10:40 #19478
Yeah, external tools would do the job for sure. I have ZBrush, 3D Coat, Meshmixer, etc. . But this project is to test Bforartists, not Meshmixer5. April 2018 at 11:28 #19479
I understand. Anyway, once solid the shell 3d prints without a problem. – It´s actually a quite realistic shape.5. April 2018 at 15:44 #19480
Cute5. April 2018 at 16:56 #19481
You printed it out!? Wow!!!!
:dance:5. April 2018 at 16:57 #19482
Here comes the retopologized quad mesh. On with mapping …5. April 2018 at 16:58 #19483
Instant Meshes is a great system. And it’s paper is opensource, could technically be integrated with some good math genius. You do have some good control in a way there.
But yes, I find Blender can be good with Bmesh grease pencil drawing tools, the F2 fill addon, Retopo Flow addon, the shrink map method, and the Remesh modifiers are.. all tools that potentially could be good. My favorite is the Bmesh grease pencil retopoworkflow. Though.. I haven’t done it heavily.
:dance:5. April 2018 at 19:14 #19484
Ah, should have known about the F2 addon before retopo. Would have saved me quite a few clicks. Thanks for the tip
I think about to activate it by default, and add a menu entry for it.7. April 2018 at 12:02 #19496
Unwrapped with first texture and material tests. Still a long way to go …7. April 2018 at 14:29 #19500
I’m glad you are adding this by default. I use this all the time.
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