- 27. December 2017 at 9:55 #14389
Hello ive been downloading Bforartists and i would love to use it instead of Blender. I would like to know however how to fix an issue that seems pretty simple but i dont know where to start with. I tried installing Luxrender and in Blender it works but in Bforartists it says:
file “…RoamingBforartistsBforartists2.79scriptsaddonsluxrender_init_.py” line 148, in register nodeitems_utils.register_node_categories(“LUX_SHADER”. ui.node_editor.luxrender_node_categories_material) NameError: name ‘ui’ is not defined.
If its possible i would also love to know learn how to solve such issues in future by my own. Any help is appreciated27. December 2017 at 10:12 #18653
Hm, seems that you have found a bug here. I have to install Luxrender first and check the problem before i can give any advice here.27. December 2017 at 10:16 #18654
I assume that you have installed the latest version from the Luxrender page? Which is for Blender 2.6x?
Argh, they start to link me around. Download page states that you need export plugin. Export plugin says the download is at the download page …27. December 2017 at 10:57 #18656
Have the addon. It was included in the installer.
The last Bforartists version that worked with Luxrender was Bforartists 0.9.2.
I haven’t really nailed it down. But the new Blender version from Buildbot fails at Luxrender too. With same error message. And i guess it’s the same cause.
The problem is, Blender does not fix external addons. You might need to contact Luxrender here to get a fix. Seems that an updated version of the script is required.27. December 2017 at 11:38 #18657
Wow thank you so much for the fast response and help. And i will just ask them then for a hotfix or something like that, still big thanks!27. December 2017 at 11:43 #18658
Fingers crossed that it is of help. The buildbot version is no official build yet. And the latest official Blender version works fine with Luxrender. I wish i could offer more helph here.27. December 2017 at 18:41 #18659
Sadly didnt got much help. Developer wrote that this is related to changes for the upcoming blender 2.8. I dont quiet understand the statement “luxblend will only work up to 2.97(a)” which Bforartists is…27. December 2017 at 19:01 #18660
I am wondering, why do you want to go with Luxrender? I tried Luxrender before and it gets some really nice results, however Cycles is much more integrated in BforArtists / Blender and just as good if not better. After some experimenting, I am actually quite amazed with the possibilities of it. Its only weakness are interior scenes, that need alot of sampling to get them noise free, but the new denoise function helps a lot here for faster renderings. – For the most common render needs, I would put the Cycles results up there with Vray by now.
If you want to try Lux Render you can also use BfA for modeling and scene setup and then open your file in a Blender version, that supports Lux, so you can do some experimenting there. – Consider it an external renderer. ^^27. December 2017 at 19:34 #18662
Ive also thought about this tho. But besides im just searching a free renderer, used student version of maya for years and im experienced as 3D Artist but i dont have that much money right now and would need open source software to make some. I considered maybe buying indigo because it’s quiet cheap but it doesnt support hair nor particles, im currently looking at TheaRender, seems also nice. But vray i wouldnt ever consider again, dated rgb renderer that looks always too bright and thus too “cartoonish”, im looking forward for Fstorm to become available for Blender.27. December 2017 at 20:08 #18663
Sorry for the bad news
Well, it works in Blender 2.79 (which still baffles me). Maybe they did not understand that it will quit working in 2.79a. Have you told them to use the newest buildbot build?
Anyways. The task is still open. Maybe i am able to find the cause why it works in 2.79 and not in Bforartists 0.9.5. But i cannot promise anything here.27. December 2017 at 20:18 #18664
Same here, twenty years Max user and Vray master.^^ But it´s a different story for personal projects if you don´t get the software provided by an employer, indeed. BfA and Cycles is a great way to go for me and actually gives me all the functionality I need to create professional work.
What exactly are you trying to achieve? – Maybe the new Radeon Pro renderer is also something to try? – This one will for sure get more updates and support than Lux (or even cycles) … https://pro.radeon.com/en/software/prorender/27. December 2017 at 21:13 #18666
Well photorealism, im a perfectionist and easily find myself tweaking 16 hrs a single material for grass whilst collecting 60 reference pictures from a specific species (example: lolium multiflorum, agrostis capillaris, etc) and even modeling it in medium/high poly with realistic folding/rolling for scattering use (yea ik it will be slow but quality > quantity, but were all german here so i think we understand that concept very well haha). I was mostly using Arnold but wasnt really satisfied, spectral renders are just the best in my opinion. But to the actual question, realistic archaeological reconstruction in a way that it can be imagined like modern cities/houses/things on pictures. and thanks for the recommendations!27. December 2017 at 21:45 #18667
Thank you! But no i didnt wrote this to them, software can be pretty weird i guess27. December 2017 at 21:45 #18668
I believe Cycles will be your best (or at least cheapest) bet, instead of investing into Indigo or Thea. – You can achieve the same results just within Cycles for sure. – What I came to like about it is that it allows for a lot of “cheating” as well. If you don´t rely on physically correct simulation only to achieve realism this is definetely a capable solution. – Also photorealism hardly ever comes straight out of a renderer, so also take a look at the built in compositor if you are not using any standalone solution for this already?
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