- 17. April 2018 at 8:17 #19593
Hm, seems that i have to compare the addons here again. In Blender VRay is already gone.17. April 2018 at 15:10 #19594
“You mentioned essentials and extended. So that could split the Cycles materials into two big categories again.”
The essential and extended library would only be a solution to keep the download size small. It should be just one library, with different material categories as written above. – Let’s just start making some materials and see how large the download turns out.17. April 2018 at 15:51 #19595
I have run into a little problem meanwhile. Adding materials does not work as thought. The add button is broken. Seems that we need to manipulate the existing blend files directly. I just have no idea how to deal with the categories yet. Still investigating.17. April 2018 at 15:58 #19596
Did you have a look at the dynamat addon by the way and if there would be a way to integrate that functuionality into BFA?17. April 2018 at 16:07 #19597
Not yet. That would be the task now. Polishing the Material Library VX addon. But when we already have problems to add our own materials …17. April 2018 at 16:24 #19598
Had a quick look now, and wow, this shoe to extend the addon with the functionality from the other is a bit too big for me. It’s not done with a few tweaks. That’s something much bigger.
The task could quickly become obsolete anyways. There is Blender 2.8 ahead. Which comes with a completely new way of dealing with assets.
Bottom line: Let’s just add more materials for now. And make more categories. What we could borrow is some materials. But some of them are pretty big.17. April 2018 at 16:41 #19599
Okay, i got told how it works to add a material. First be in the main category. Filter must be off. Then create a material. Save the blend file. Add the currently selected material with the Add button. The material should be in the list now. Select it. Choose the category where you want it to be. Then press the “Add, Remove. Reload Apply …” button. The one with the back arrow icon. And finally tick the filter button. The material should be in the category now. And is stored in the library.
Phew17. April 2018 at 22:40 #19602DraiseParticipant
- Posts 1184
:dance:18. April 2018 at 6:13 #19604
Typical Blender workflow i guess ^^18. April 2018 at 20:09 #19610
I started out with the simplest of the material categories. – Paint –
High Gloss Paint is done so far.
If anyone wants to join creating those materials, please pick a complete category from the list above and create all the related materials for it. – This will be a great exercise. – Just mention which category you will be working on here, so we don´t do double work. – Corrections and improvements can be done later. Let´s first focus on creating all of the materials right now.
If you want to use it, I created a sample scene using the BfA logo as a material placeholder. Download below.19. April 2018 at 5:51 #19611
Looks like a great material. Surely a good addition
There are of course already the standard materials from the Materials Library VX addon. And we could borrow a few materials from the other addon.
I am currently busy with preparing the next Bforartists version. Which is hopefully done in the next days. Then i’ll join this task again, and will have a look to create the new categories and join the first new created materials19. April 2018 at 17:14 #19614
The materials for the first category “paint & coating” are done. – Download below.
Next I´ll work on the metals.19. April 2018 at 19:30 #19615
Metal is also done, let´s see when I find some time to do some more? – This is really a great exercise and the updated node menus are awesome, allowing a really fast visual workflow.20. April 2018 at 6:27 #19620
Awesome20. April 2018 at 9:58 #19624
Next batch done.
Ceramics & Glass
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