- 15. April 2018 at 16:40 #14452
My little test project has shown me that the Material Library VX addon lacks of some standard materials. A leaf material was one of it.
That’s where we need your help. We need more materials that we can include into the Material Library VX addon. So when you know a useful material that should be included, everything is welcome16. April 2018 at 6:59 #19577
So what are the most common shaders? Let’s collect what we need.
Metal in different flavours
Plastic in variations
Wall ( cement, wallpaper, etc )
Diffuse with Texture
Diffuse with Texture and Normalmap
Diffuse with Texture, Normalmap and displacement16. April 2018 at 8:27 #19578
… to be continued. ^^16. April 2018 at 9:17 #19579
Let it coming. Best with attached material
Quite a few are of course already in the libary. Glass for example. But as told, a few standard things are simply missing. And the addon needs imho a better categorizing and naming of the materials too.16. April 2018 at 10:08 #19580
Let’s make a complete list first. I am not sure how up to date the existing materials in the library are? With the introduction of the principled shader some of them can maybe be simplified.
Best for the materials would be if they only used procedual textures, where possible I guess?16. April 2018 at 10:43 #19581
Procedural doesn’t make sense where you need real textures. But we will see. First let’s make the list. Then let’s have a look what exists in the library already. And then let’s have a look to fill the gaps. And to throw out what is not needed.
We can of course also have a look if we can update the existing materials to Principled where possible and useful.16. April 2018 at 16:30 #19583NigeCParticipant
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I have a couple of metal normal and clipping maps for punched stainless or nurled metal:16. April 2018 at 17:00 #19584
Everything is welcome
We just shouldn’t completely overdo. But that’s a thing for later. First let’s collect what we can get.16. April 2018 at 17:21 #19585NigeCParticipant
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a lot of mine are multi layer Thea mats so I’d need to figure out how to replicate it in Cycles ..16. April 2018 at 17:40 #19586
Here is what I came up with so far. – Not a complete list yet and maybe not all of the materials are 100% essential?
Just copy/paste the list and add materials into the matching category in the next posts.
Marble Carrara (White)
[DONE] Paint / Coating (each in multiple colors: White, Black, Grey, Red, Blue, Yellow, …)
Plastics (each in multiple colors: White, Black, Grey, Red, Blue, Yellow, …)
ABS (High Gloss)
Polycarbonate (Transparent / Tinted)
Fabric & Leather (each in various colors and a basic pattern)
Aluminium Anodized (Colors)
[DONE] Ceramic (each in multiple colors: White, Black, Grey, Red, Blue, Yellow, …)
Wood (all in highgloss, semigloss, raw and worn variations)
16. April 2018 at 19:09 #19587
With the wood, do you mean the bark or the wood inside?
EDIT, i would of course love to include as much materials as possible. But a single useful wood texture can easily eat up 50 mb and more. So that’s most probably most of the textures out. I don’t want to blow up the Bforartists download to a few gigabytes ^^16. April 2018 at 19:36 #19588
Good point, I added the bark shader to the “organic” category.
The download size is of course something to keep an eye on. Despite not having to uv unwrap the objects, keeping it mostly procedual textures also make sense for that. – If the library grows too big, it could always be an additional download for an extended library of course.
What should be included in the BfA download could be “the ESSENTIAL library” (which is also a great name for it.^^) – Maybe it is enough to just include some placeholder textures, if it is treated more like a toolkit of presets, that the user plug in their their own textures. – In that regard one wood material (in some variations, like glossy, matte, raw) would be enough, the rest relys on the creativity of the artist to fill in the textures as needed.
Edit: The “ESSENTIAL” and the “EXTENDED” library could be good names for these features.17. April 2018 at 5:57 #19590
Yeah. No problem to include some essential textures for demonstration purpose. It’s just we cannot include several hundrets mb of image material ^^17. April 2018 at 6:34 #19591
Okay, let’s make nails with heads, and collect what already exists versus what we want to add.
Current main categories in the addon:
Blender Internal will vanish with 2.8, so we shouldn’t even bother to change anything here. V-Ray. Well, it comes with the official Blender version. But V-Ray does not come with Bforartists nor Blender. So no point to keep this materials. That’s already two categories that we could remove from the addon.
I have yet to find out the difference between Cycles Templates and Cycles Materials. The templates are in the end materials too. So i would vote to make the Templates a sub category of the Cycles Materials.
That way we have just sub categories for Cycles. Ledt’s keep Blender Internal as long as we have the 2.7x line, and we have shrinked the main categories from 4 to 2.
You mentioned essentials and extended. So that could split the Cycles materials into two big categories again.
Anyways. We can do this at a later point. First let’s sort the existing Cycles sub categories. That’s the first thing that we need to fix i guess. Proper material categories. I made a few comments already.
Templates – the main category that we want to be a sub category. Should contain more complicated templates. See Essential category below.
Car Paint – Should not be a main category. Where could this fit?
Organic – This one could include stuff like skin, fur and leaf shaders
Textile – Rename to Fabric and leather
Groups – A single entry with Node groups. This one is a template
Utils – Two entries.This one is a template
Earth – Could become procedural. Or go into the marble category below.
The categories that we want to add here is so far this:
Essential – Simple templates with Texture, Normalmap, etc. . The kind of stuff that you usually start with when you make your own setup, and where you again and again spend a dozen clicks at.
Bricks – maybe this one could be part of the wall main group. We don’t need more than two or three bricks examples.
Liquids – Water, orange juice, etc.
More ideas? Suggestions ?17. April 2018 at 8:02 #19592
Hm, adding a material from within the addon does not work. It says material added, but the new category stays empty.
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