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Viewing 15 posts - 1 through 15 (of 18 total)
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  • #14500 Likes: 0
    NigeC
    Participant
    • Posts 83

    Does anyone know of a cubic panoramic addon or script for Blender?

    There used to be one for Pipmak but the link is dead

    It needs to turn a selected camera:

    90, 0, 0 (forward)

    90, 0, 90 (left)

    90, 0, 180 (backward)

    90, 0, 270 (right)

    180, 0, 0 (up)

    0, 0, 0 (down)

    And render each view

    I can simply animate it but that gets confusing with a number of cameras

    There is this one but it crashes removing settings and also it creates mulitple cameras which can cause color skew with volumetrics

    https://github.com/dfelinto/render_cube_map

     

    #20019 Likes: 0
    Reiner
    Participant
    • Posts 4699

    Hi nigec,

    I just know the Render Cube addon. Which comes natively with Bforartists. I haven’t seen any crashes with it. But i have no idea how to use it. And the documentation is non existent. Seems to be a post prodessing tool that tinkers around with materials. And the camera position is more than odd. Shouldn’t the cameras be in the center of the scene? ^^

    #20020 Likes: 0
    NigeC
    Participant
    • Posts 83

    I think I might have a go at doing my own script, I need to be in control with quite a few things :)

    I’m no python expert but I shouuld be doable

    The cameras can be anywhere in the scene, I’m using the same game engine which powered Serena

     

     

    #20029 Likes: 0
    NigeC
    Participant
    • Posts 83

    Well I’m getting somewhere but in BFA my panel isn’t showing, it works in Blender

    Were the panel should be it says “run script”

    I was using Blender because right click on the editor doesn’t bring up copy and paste dialog with  BFA

    #20030 Likes: 0
    Reiner
    Participant
    • Posts 4699

    This is the last operator panel. Here you usually show settings for the tools. Buttons should be in the tool shelf, one above.

    I have no idea why it is not working proper in Bforartists, but does in Blender. I would need the script, and to investigate what is going on here.

    And what do you mean with copy and paste dialog?

    #20032 Likes: 0
    NigeC
    Participant
    • Posts 83

    Here’s the script

    Please bare in mind I’m not a python programmer and my first attempt at an addon, this is me trying stuff!

    Its not brillant but it gets the job done

    To be honest it could be in any panel, in hindsight  under rendering would be better probably

    In blender the code editor you can right click 

    #20033 Likes: 0
    Draise
    Participant
    • Posts 1181

    Ah, that would be a floating menu that’s probably had it’s hotkey removed as part of the Floating Menu cleanup. It can be added back.

    :dance:

    #20034 Likes: 0
    Reiner
    Participant
    • Posts 4699

    Ah, i see. Yeah, it can be that this special menu is completely gone, but we could readd it and we could readd the hotkey too. But why should we do this? The menu items are all available already. It would be a double menu entry.

    Thanks for the script, i will have a look at it.

    #20035 Likes: 0
    NigeC
    Participant
    • Posts 83

    I know what the short cuts are, but every editor I’ve used has the right click option so Its instinct to work that way

    right click and select is better than move and look at 2 keys or move to a dropdown menu ;)  but nevermind  :)

    Thanks for taking a look

    #20036 Likes: 0
    imported_dummy
    Participant
    • Posts 2

    Okay, i haven’t checked the functionality. I miss the time to mentor this script, sorry. But the panel is there like in Blender too. Can it be that you simply forgot to scroll down? :)

    When you need help with python coding, then you could check the new blender developer forum. This seems to be a nice place: https://devtalk.blender.org/

     

    #20037 Likes: 0
    NigeC
    Participant
    • Posts 83

    I see why, I’m using version 0.95 because two plugins I use  don’t work in v1.00 (python issue not bfa)

    I can confirm 1.0 does indeed show the panel, but V0.95 doesn’t

    Thanks for takng a look :)

     

     

    #20038 Likes: 0
    Reiner
    Participant
    • Posts 4699

    Ah, the version chaos XD

    Sorry bout that. I really keep my fingers crossed that we don’t run into this trap with 2.8 again :)

    It should nevertheless show in 0.9.5 :/

    #20039 Likes: 0
    NigeC
    Participant
    • Posts 83

    Its very strange.. then again nothing is ever easy with me lol

    There is nothing in the console showing a conflict

    Could settings from v1.00 be interfering with 0.95? 

    edit:

    renaming “C:Users******AppDataRoamingBforartistsBforartists2.79” didn’t help

     

     

    #20040 Likes: 0
    Reiner
    Participant
    • Posts 4699

    No, has nothing to do with it. The addon runs also from the script editor. You don’t need to install it.

    I am honestly clueless what the conflict here is. Does the addon work with Blender 2.78?

    #20041 Likes: 0
    NigeC
    Participant
    • Posts 83

    Yes it does work with 2.78.. 

    I’ve added a issue report for the plugin that prevents me to move to bfa 1.00, its an importer for skp files

     

     

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