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  • #14501 Likes: 0
    Rrikge
    Participant
    • Posts 9

    2 objects in the same scene are each shown in a different way: nr 1 correctly rendered as wished, nr 2 simultaneously incorrect. When I switch to the other render method, nr 1 is incorrect and nr 2 correct.

    I see it in the Rendered view and in the Materials view, see the 4 printscreens. Should I change some preset? Now all is still default.

    ReinerBforartists explained already things, and told me to stick to Cycles render and i’ll do so. He gave me also the hint to aks questions in this forum. I’m a beginner, and still don’t know how to solve this. Still hoping…

    blender render in material

    blender render in rendered

    cycles render in material

    cycles render in rendered

    www.VideoVakwerk.nl, I am a video producer, but a starter with animation as in Bfa.

    #20042 Likes: 0
    Reiner
    Participant
    • Posts 4699

    Hi, and welcome to the forums :)

    There is nothing to solve. It is simply the way the objects gets displayed in the different modes :)

    Kind regards

    Reiner

    #20043 Likes: 0
    Draise
    Participant
    • Posts 1181

    Yehp. Cycles and Blender internal are two different material models, so one uses nodes, the other doesn’t. Some nodes work and display in Cycles, but not in Blender internal. They aren’t really cross compatible – out of design.

    Though, the good news is that Eevee of the 2.8 update end of the year and Cycles will be somewhat cross-compatible.

    :dance:

    #20044 Likes: 0
    NigeC
    Participant
    • Posts 83

    Yea I use a plugin that creates Cycles materal nodes importing models that don’t work with  Blender render :/

    #20048 Likes: 0
    Rrikge
    Participant
    • Posts 9

    “They aren’t really cross compatible”: thanks Draise, now I know nothing was wrong in my presets!

    www.VideoVakwerk.nl, I am a video producer, but a starter with animation as in Bfa.

    #20049 Likes: 0
    Rrikge
    Participant
    • Posts 9

    Thanks NigeC, and what is the name of the plugin?

    www.VideoVakwerk.nl, I am a video producer, but a starter with animation as in Bfa.

    #20050 Likes: 0
    Reiner
    Participant
    • Posts 4699

    I just know of this addon here: https://developer.blender.org/diffusion/BAC/browse/master/materials_cycles_converter.py

    The bad news is, it is gone and deleted. Not longer available. And it was just a one way road. From BI to Cycles. Your best bet is to start with the material system and renderer that you want to use for the final result.

    Sorry that i have no better news.

    Kind regards

    Reiner

    #20051 Likes: 0
    NigeC
    Participant
    • Posts 83

    it was the Sketchup to Blender plugin that creates Cycles materials

    I wouldn’t bother to much with the Blender native renderer, its gone in Blender 2.8 which could be out in a matter of months

     

    #20089 Likes: 0
    Rrikge
    Participant
    • Posts 9

    All clear, thanks!

    www.VideoVakwerk.nl, I am a video producer, but a starter with animation as in Bfa.

    #20090 Likes: 0
    Rrikge
    Participant
    • Posts 9

    You can’t help, thanks for answering :)

    www.VideoVakwerk.nl, I am a video producer, but a starter with animation as in Bfa.

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