Unleash the power of 3D
Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #14461 Likes: 0
    Reiner
    Participant
    • Posts 4699

    This version is a release candidate for the upcoming version 1.0.0. It marks the end of the initial development cycle. Nearly three years of work comes to an end. And most of the initial goals are fulfilled.

    The download can as usual be found in the download section. We have as usual first the Windows binaries ready. Please be patient.

    The release notes are located here: https://www.bforartists.de/wiki/bforartistsreleasenotev100rc1

    There aren’t this much changes in this release. Just around 40, and most of them small ones. The Bforartists 1.0.0 RC1 release is mainly cleanup work and last fixes to prepare the final version. We have catched a few bugs, extended the material library vx by more materials, added some last icons, and did some last changes. There were for example still two “are you really want to delete” dialogs around.

    A note to Cuda in the 32 bit Windows version. GPU rendering may or may not work for you. Cuda 9 doesn’t support the outdated 32 bit architecture anymore. I have compiled the 32 Bit version with Cuda 8 now. But it throws still an error with my Nvidia 1060. So expect GPU rendering not to work in the 32 Bit version. Please upgrade to a 64 Bit Windows in this case. It is more than time!

    The further road map is to wait until the Blender 2.8 development at the UI is finished. Makes no sense to change something that is under a permanent change anyways. A first incarnation of Blender 2.8 should arrive at the next Siggraph. And then we can have a look at it, and will continue the development. But we don’t run out of work. We need a new homepage since Drupal 7 is now EOL. And at the documentation front there is years of work waiting.

    As usual, a big thanks to the team!

    – Reiner

    #19738 Likes: 0
    Draise
    Participant
    • Posts 1185

    A momentous moment.

    I really need to catch up to the social networks.

     

     

    :dance:

    #19739 Likes: 0
    Reiner
    Participant
    • Posts 4699

    Yeah, i love this moments when it is nearly done =3

    #19746 Likes: 0
    Draise
    Participant
    • Posts 1185

    Been playing around with it, still feels like things could be improved – but I will wait till 2.8. I have been working with it, and it’s great.

    Me and my team are thinking to make a dedicated “Sponsor” page for Bforartists on the studio site in development.

    I do have some ideas to improve the UI more so, and workflow, and I’ll post them to not forget them, but yeah… I guess no need to work on anything till they release the RC around.. July? End of May? September?

     

    :dance:

    #19747 Likes: 0
    Reiner
    Participant
    • Posts 4699

    Sure, we could go on for years, and still find something to simplify and to improve. But that’s just valid with the 2.7x line. 2.8 changes the game in many aspects.

    Siggraph is middle of august. I think the 12th. And the code quest goes until siggraph. Then we first have to analyze everything. And then we can decide in what direction we go and what changes makes sense.

    Chances are small. But it can even happen that 2.8 makes the fork obsolete. They do lots of things right at the moment. I personally won’t do changes just for the sake of changes. So let’s lay back, have a break for the three months, and wait what happens. We deserve this break, we have three years of hard work behind us :)

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.