Unleash the power of 3D
Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #14532 Likes: 0
    EmilsVfx
    Participant
    • Posts 67

    Hello to all.

    Since Blender 2.80 Beta has come up with it, only one and a few BFAs will be more likely to fail to use Blender 2.8. I am among them. So I wanted to ask, is it possible to transfer the BFA keymap to B2.8? I want to try eevee and other cool things come out B2.8. Since much has changed in B 2.8, but there are probably things that remain unchanged. The Reiner keymap & other things is much more logical.

    #20258 Likes: 0
    Reiner
    Participant
    • Posts 4,699

    Hi EmilsVFX,

    The new keymap is planned. And we had a keymap already that worked in Blender 2.80 Alpha. Unfortunately Blender developers made all old keymaps before Blender 2.80 Beta disfunctional when they switched to LMB select. There are some vital changes. So it is not as simple as grabbing our old keymap, load it in 2.8, and fix the few quirks. We have to start completely from scratch with our modifications, using the new Blender keymap as the base.

    Best is to do this with a working Bforartist version that contains the 2.8 changes already. Then we can commit all changes directly into our repository. I have started the merge of Blender 2.80 into Bforartists just yet. And it will need a few weeks up to months until i personally will reach the keymap chapter.

    Another point is, the new Blender keymap is brand new, and contains surely a few conflicts. And so i expect to see some changes happen. Means it might be more clever to simply wait a bit longer before touching the keymap again.

    But you or everybody else willing can already start with some first modifications under Blender 2.80. And i could continue from this then. It’s actually not even this much changes. Already documented here: https://www.bforartists.de/wiki/Quickstart#preface

    WER for navigation, XCV for vertices, faces and edge selection, Extrude went to S instead of E. 1 to 6 for changing the modes, and a handful other small changes like M and N for mark and clear seam. The previous mapped shortcuts to those keys needs to find a new home. But our old keymap is documented. So we can have a look there how we have solved it before.

    The complicated part is now MMB to zoom and move, and RMB to rotate the view. They made the concept of action and select mouse even more fundamental in 2.80. And i have seen a few conflicts with our RMB navigation here already. This has biten us in Bforartists 1 before. But just in a rare case, i think with the knife tool. That’s why we have an alternative rotation hotkey too. Now it’s a bit more dramatic. So that i personally think to switch to Maya navigation completely. Even when i hate to hold down a key for navigation then. We will see. And we don’t need to solve every conflict in the first five minutes.

    As told, when somebody finds the time to do the first steps, every help is welcome :)

    The tracker issue is located here: https://github.com/Bforartists/Bforartists/issues/218

    #20267 Likes: 0
    davis
    Participant
    • Posts 295

    To me the new blender interface comes quite naturally actually. – The middle mouse button to rotate, zoom and hold shift to pan feels quite effortless to navigate. And for the lack of shortcut knowledge everything I was looking for was accessible via the GUI so far. – What I am missing are some shortcut hints on hover of the icons, which would make learning the relevant shortcuts for often used tools much easier. Let´s see if that will still be implemented?

    As I mentioned earlier, before changing things up on blender 2.8 it would be good to get a profund knowledge of it by using it on a complete project from start to finish first and then see what makes sense to improve.

    One thing that I found missing so far and should defenitely be integrated is the visual compositing toolshelf of BfA ….

    …. I am curious how this all will develop, as a user I see some golden times ahead, with both blender and BfA…:D

    #20268 Likes: 0
    Reiner
    Participant
    • Posts 4,699

    Yes, you can be sure that i won’t change things just for the sake of changes. I need to invest into the new concept first. 

    WER and XCV for basic navigation is a no brainer though. And i will surely go this route again if possible.

    One thing that I found missing so far and should defenitely be integrated is the visual compositing toolshelf of BfA ….

    Not sure if even manageable. They have now the new icon tool bar in every editor. And it would be inconsistent to add the add nodes now in this location. I have to rethink the whole strategy here …

    #20297 Likes: 0
    RAYMAN
    Participant
    • Posts 7

    Well to be honest I already map as good as I can to the Maya workflow! Since I am used to it and it almost doesnt conflict and is more or less the industry standard..I say more or less…!

    ! I actually see a great potential for Maya shortcuts..because thats second to the nature for pro users in the industry!

    But Blender is customisable…so I keep mapping as much as possible to that one standard..including mousemouvement!

    I never was a Blender power user..so I never had to rethink!!

    #20298 Likes: 0
    Reiner
    Participant
    • Posts 4,699

    A maya keymap would be welcome :)

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.