Unleash the power of 3D
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  • #14527 Likes: 0
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    • Posts 1185

    Been playing around with Animation nodes for some MG power. I’ve had fun. Gonna render this one out and publish it.

    I also need to improve my voice recording. I’mnearly ready to get videos for the mascot tutorials ready, I just need to standerize my audio.

    :dance:

    #20213 Likes: 0
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    Here is a video on the cogs – doing them to remember.

    https://www.youtube.com/watch?v=s_q-grBzitE

    :dance:

    #20214 Likes: 0
    Reiner
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    • Posts 4699

    Cool :)

    #20218 Likes: 0
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    Finally getting around to mastering Animation Nodes in Bforartists 1 and get my logo video introduction animation  has finally made me have some motivation to do.. something I dreamt up a long time ago.

     

    :dance:

    #20219 Likes: 0
    Reiner
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    You might rethink the pose. The seed looks like a phallus ^^

    #20220 Likes: 0
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    Hahaha you aren’t the first. I had no idea. In 3D it looks nothing like one but oh well.

    :dance:

    #20221 Likes: 0
    Reiner
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    Human brain is odd sometimes ^^

    #20294 Likes: 0
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    Been practicing a bit more. Put in some music on this example.

    https://www.youtube.com/watch?v=KocFvArbb38

     

    Then I went ahead and applied it to something I want for a personal animation. I even delved into Sverchok to generate the curves. I am so used to live modifiers in Softimage that it was somewhat… sad to feel how you have to bake your live data geometry generation before you can use it. Spirals in SI is so easy. Buut nothing to fear, made a somewhat organic looking pinecone, and it can grow with the control of one driver null. 

     

    :dance:

    #20295 Likes: 0
    Reiner
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    Impressing. Me Likes =3

    #20395 Likes: 0
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    As I’ve been learning to compile and be a clean developer for BFA2, I’ve also pushed it into some productions, now on my second. My first one, is this logo, which I used Animation Nodes and Eevee to render it out. It has been a curious experience – lot’s of optimization still needs to be done in the nodal workflows, like Node Wrangler or something similar REALLY needs a toolbar…..

    Watch on Youtube:

    https://youtu.be/NPeEL0J9jWg

    :dance:

    #20396 Likes: 0
    Reiner
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    • Posts 4699

    We could add the Node Wrangler functionality to our toolbar. That’s a bit more complicated then though. There are some pitfalls to integrate an addon instead of core functionality. An addon can be off …

    But you could make a task for it.

    #20397 Likes: 0
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    Yeah, I might make a proposal. I am not a huge fan of Node Wrangler in itself, as it’s all mostly drop down menus and hotkeys to get to it’s functionality, but being GPL, maybe the essense can be forked for something BFA tailored – but will have to be a task for another day. It could be another addon/clone or just functionality added to core UI functioanlity with buttons within the same Relations tab (or the new toolshelf or a toolbar category).

    I have a bunch of other things to report, but till I finish up this project I won’t just yet. They are noted with screencaps and all, just need to report them.

    I have to admit, I feel more powerful and comfortable that I can start fixing things personally with the vision here… it has been liberating. Thanks for all the help getting my feet wet with developing. I watched a dev host a video on how to develop with Blender on youtube the other day, and the tortoise and git workflow here is hella lot easier and simpler. Even that is more artist (and developer) friendly, and I think this project is going places with that philosophy, so thanks again. But with that said, they have released a new default script for making toolbar buttons in Blender 2.8. Now I know we can modify/create buttons for the toolshelf.

    :dance:

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