- 14. November 2018 at 1:03 #14527
Been playing around with Animation nodes for some MG power. I’ve had fun. Gonna render this one out and publish it.
I also need to improve my voice recording. I’mnearly ready to get videos for the mascot tutorials ready, I just need to standerize my audio.
:dance:14. November 2018 at 1:09 #20213
Here is a video on the cogs – doing them to remember.
:dance:14. November 2018 at 7:32 #20214
Cool17. November 2018 at 1:06 #20218
Finally getting around to mastering Animation Nodes in Bforartists 1 and get my logo video introduction animation has finally made me have some motivation to do.. something I dreamt up a long time ago.
:dance:17. November 2018 at 6:42 #20219
You might rethink the pose. The seed looks like a phallus ^^18. November 2018 at 2:01 #20220
Hahaha you aren’t the first. I had no idea. In 3D it looks nothing like one but oh well.
:dance:18. November 2018 at 7:27 #20221
Human brain is odd sometimes ^^15. December 2018 at 3:18 #20294
Been practicing a bit more. Put in some music on this example.
Then I went ahead and applied it to something I want for a personal animation. I even delved into Sverchok to generate the curves. I am so used to live modifiers in Softimage that it was somewhat… sad to feel how you have to bake your live data geometry generation before you can use it. Spirals in SI is so easy. Buut nothing to fear, made a somewhat organic looking pinecone, and it can grow with the control of one driver null.
:dance:15. December 2018 at 6:58 #20295
Impressing. Me Likes18. March 2019 at 22:22 #20395
As I’ve been learning to compile and be a clean developer for BFA2, I’ve also pushed it into some productions, now on my second. My first one, is this logo, which I used Animation Nodes and Eevee to render it out. It has been a curious experience – lot’s of optimization still needs to be done in the nodal workflows, like Node Wrangler or something similar REALLY needs a toolbar…..
Watch on Youtube:
:dance:19. March 2019 at 6:38 #20396
We could add the Node Wrangler functionality to our toolbar. That’s a bit more complicated then though. There are some pitfalls to integrate an addon instead of core functionality. An addon can be off …
But you could make a task for it.19. March 2019 at 13:20 #20397
Yeah, I might make a proposal. I am not a huge fan of Node Wrangler in itself, as it’s all mostly drop down menus and hotkeys to get to it’s functionality, but being GPL, maybe the essense can be forked for something BFA tailored – but will have to be a task for another day. It could be another addon/clone or just functionality added to core UI functioanlity with buttons within the same Relations tab (or the new toolshelf or a toolbar category).
I have a bunch of other things to report, but till I finish up this project I won’t just yet. They are noted with screencaps and all, just need to report them.
I have to admit, I feel more powerful and comfortable that I can start fixing things personally with the vision here… it has been liberating. Thanks for all the help getting my feet wet with developing. I watched a dev host a video on how to develop with Blender on youtube the other day, and the tortoise and git workflow here is hella lot easier and simpler. Even that is more artist (and developer) friendly, and I think this project is going places with that philosophy, so thanks again. But with that said, they have released a new default script for making toolbar buttons in Blender 2.8. Now I know we can modify/create buttons for the toolshelf.
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