Before the tragic electrical outage in my home and studio, I had a render with more than a few thousand geometry particles rendered with eevee in Bforartists Alpha 0.2.0 (well really a build I did with a later iteration). I gave one of my old secondary machines the render batch, and it did it! It could. #win
I have to say though, the architecture is not great for particles and when you get to +100,000 geometry instances on the particles, things grind.
I delivered this project though, and clients were happy. I even played with Hitfilm express to add some post motion blur, that worked – to a degree. I need to do more experiments.
:dance: