Unleash the power of 3D
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I highly recommend you cutout the alpha with geometry and Ngons where you can, and keep your transperency depth limit low – this actual method with alpha planes is sometimes x4 times slower to render and if you have thousands of cards deep… that’s thousands of ray depths….. you get my drift, you’ll start seeing the errors quite easily at low angles anyway with an overall huge render cost. 

 

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