Based on the video, I’m experiencing the correct behaviour – but my problem lies in the edit mode. When I want to rotate or scale a component (edge, vert, face) I don’t see a widget at all
UPDATE: Ok, if I select a face, then change the widget type to “rotate” it’s all good. However, the beahviour I’m getting is:
1. Go into Edit mode, select a face, see the translate widget
2. Press “E” to rotate a face
3. Get no widget, and immediately start spinning the face in view space.
I’m sure this is just a workflow I’m not used to, and not a bug. In Maya for example, I’ll get a different widget everytime I change my transformation mode (move, rotate, scale) with the hotkeys. In Blender, it seems like there’s an extra step I keep missing.