Unleash the power of 3D
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When you build, turn the World Units (Scene Tab in Properties View) to Metric and Meters (or Cm)

And, just a tip, on FBX export, make +X forward and Y up (or Z) – export ONLY deformer bones, and for animation turn off all NLA strips, so  the object has it’s own animation clip, not all that apply. Make smoothin groups to Face – and viola, you’ll avoid the majority of problems in Unity and Unreal (and others like Maya, Max and Softimage)