- Posts 1181
I use Unreal Engine for my renders, so .i guess you could say they are game assets. I have full facial animation and rigs that export to UE4 from Bforartists, and I did a 2 minute animation with the workflow, for linear content. It’s still under NDA with that project, so I can’t show much – buuuut I can talk of my methods.
If you’re used to Blender, the most notable improvement to the workflow is the quick access FBX export.. GOD, it’s so good. Just go to the toolbar “File” and toggle Export Common and you’ll have one icon for FBX or Alembic – and you’ll be able to just quickly export anything quickly.