Unleash the power of 3D
#17326 Likes: 0
Draise
Participant
  • Posts 1184

Just thought to help out with organizing the composite tabs… as there is a lot.

For compositing:

Input:

Common

  • Image (image node)
  • Image Sequence (may be redundant with Image, as esentially same node as Image, but with an import image mode)
  • Mask
  • Movie Clip
  • Render layers
  • Texture
  • RGB

Advanced:

  • Time
  • Track Position
  • Value
  • Multiple Image (may be redundant with Image, as esentially same node as Image, but with an import image mode)

Output

Common:

  • Composite
  • Viewer

Advanced:

  • File Output
  • Split Viewer
  • Levels

Color

Common:

  • Alpha over
  • Bright/Contrast
  • Color balance
  • Hue Saturation Value
  • Tonemap
  • Mix
  • Invert

Advanced (clasiffied to node complexity or rarity of use)

  • Color Correction
  • Gamma
  • Hue Correct
  • RGB curves
  • Z Combine

Converter:

Common:

  • Math
  • Set Alpha
  • Seperate RGBA
  • Combine RGBA
  • Color Ramp
  • RGB to BW
  • ID Mask

Advanced: (classified as least common use)

  • Alpha Convert
  • Combine HSVA
  • Combine YCbCrA
  • Combine YUVA
  • Seperate HSVA
  • Seperate YCbCrA
  • Seperate YUVA
  • View Switch

Filter

Common

  • Blur
  • Defocus
  • Dilate/Erode
  • Filter
  • Glare
  • Sunbeams
  • Despeckle

Advanced

  • Bilateral Blur
  • Vector Blur
  • Bokeh Blur
  • Inpaint
  • Directional Blur
  • Pixelate

Vector

Common:

  • Map Range
  • Normalize
  • Normalize

Advanced

  • Vector Curves
  • Map Value

Matte

Common:

  • Channel Key
  • Chroma Key
  • Color Key
  • Color Spill
  • Keying
  • Luminance Key

Advanced

  • Box Mask
  • Ellipse Mask
  • Distance Key
  • Difference Key
  • Double Edge Mask
  • Keying Screen

Distort

Common:

  • Flip
  • Lens Distortion
  • Scale
  • Rotate
  • Transform (does all, scale, rotate and translate – making the other nodes almost redundant unless you want to optimize processing speed)
  • Translate
  • Crop

Advanced

  • Corner Pin
  • Displace
  • Map UV
  • Movie Distortion
  • Plane Track Deform
  • Stablize 2D

Group (Relations tab)

Common:

  • Make Group
  • Ungroup

Layout (relationship tab)

Common:

  • Frame
  • Reroute
  • Switch (exception, this may be a processing node on Output or Converter).

     

The idea is  to combine Input and Output. Combine Group and Layout. Combine two more tabs, one for Upper level image edits and the other for deeper level: 1. Distort, Color, Filter 2. Matter, Vector, Converter (Or have them all in the one and same, just have the lists shown in that particular order or something similar).

The second option is having the Input and Output also with the Distort and Color, and throw the Filter with the other group.

 

 

 

 

:dance: