Unleash the power of 3D
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Draise
Participant
  • Posts 1184

Been working in Bforartists with my new shortcut layout, and cleaned up some things. I also got most of the Edit Mode shortcuts into SHIFT + NUMBER system so they are all in one hand and not conflict with anything else, similar to how I configured Softimage. It is fairly ergonomic, don’t have to jump around the keyboard. I also cleaned up the item selection system to be all together on the keyboard, and with ALT have the extrusion system. S and D are for seperating and ripping, and vertix/edge slide like systems.

Here is the fixed Mesh select. For some reason the default BFA shortcut had it as XC and Y or I, don’t recall. So I changed it to XCV.


kmi = km.keymap_items.new('mesh.select_mode', 'X', 'PRESS')
kmi_props_setattr(kmi.properties, 'type', 'VERTEX')
kmi = km.keymap_items.new('mesh.select_mode', 'C', 'PRESS')
kmi_props_setattr(kmi.properties, 'type', 'EDGE')
kmi = km.keymap_items.new('mesh.select_mode', 'V', 'PRESS')
kmi_props_setattr(kmi.properties, 'type', 'FACE')

Here is how I set up the Mesh Edit shortcuts, to a degree. Still being tested:


kmi = km.keymap_items.new('mesh.mesh.extrude_edges_move', 'X', 'PRESS', alt=True) #modified - Draise
kmi = km.keymap_items.new('mesh.extrude_region_move', 'C', 'PRESS', alt=True) #modified - Draise
kmi = km.keymap_items.new('view3d.edit_mesh_extrude_move_normal', 'V', 'PRESS', alt=True) #modified - Draise


kmi = km.keymap_items.new('mesh.loopcut_slide', 'ONE', 'PRESS', shift=True) #modified - Draise
kmi = km.keymap_items.new('mesh.offset_edge_loops_slide', 'ONE', 'PRESS', shift=True, ctrl=True) #modified -Draise

kmi = km.keymap_items.new('mesh.knife_tool', 'TWO', 'PRESS', shift=True) #modified - Draise
kmi_props_setattr(kmi.properties, 'use_occlude_geometry', True) #from Blender
kmi_props_setattr(kmi.properties, 'only_selected', False) #from Blender

kmi = km.keymap_items.new('mesh.knife_tool', 'TWO', 'PRESS', shift=True, ctrl=True) #modified - Draise
kmi_props_setattr(kmi.properties, 'use_occlude_geometry', False)
kmi_props_setattr(kmi.properties, 'only_selected', True)

kmi = km.keymap_items.new('mesh.f2', 'THREE', 'PRESS', shift=True) #modified - Draise
kmi = km.keymap_items.new('mesh.looptools_bridge', 'THREE', 'PRESS', shift=True, ctrl=True) #modified - Draise

kmi = km.keymap_items.new('mesh.bisect', 'FOUR', 'PRESS', shift=True) #modified - Draise
kmi = km.keymap_items.new('mesh.inset', 'FOUR', 'PRESS', shift=True, ctrl=True) #modified - Draise


kmi = km.keymap_items.new('mesh.subdivide', 'FIVE', 'PRESS', shift=True) #modified - Draise
kmi = km.keymap_items.new('mesh.edge_face_add', 'FIVE', 'PRESS', shift=True, ctrl=True) #modified - Draise


kmi = km.keymap_items.new('mesh.separate', 'S', 'PRESS') #modified - Draise
kmi = km.keymap_items.new('mesh.split', 'S', 'PRESS' , alt=True) #modified - Draise
kmi = km.keymap_items.new('mesh.rip_move', 'S', 'PRESS', shift=True) #modified - Draise
kmi = km.keymap_items.new('mesh.rip_move_fill', 'S', 'PRESS', shift=True, ctrl=True) #modified - Draise
kmi = km.keymap_items.new('mesh.rip_edge_move', 'S', 'PRESS', shift=True, ctrl=True, alt=True) #modified - Draise

kmi = km.keymap_items.new('transform.vert_slide', 'D', 'PRESS') #modified - Draise

 

I also added O as the button for toggling Proportional editing, from Blender.

I also added to the timeline a system to set the start and end frame, which was something I used a lot in Layout workflows


kmi = km.keymap_items.new('time.start_frame_set', 'LEFT_ARROW', 'PRESS', alt=True) #added by Draise
kmi = km.keymap_items.new('time.end_frame_set', 'RIGHT_ARROW', 'PRESS', alt=True) #added by Draise

 

Ultimately I have changed the F for focus on object, and changed all radius so R, which is fitting as it is to scale the radius, as in scale the object.

I have also, in greasepencil, made ALT+R to scale. I also added a shorcut to activate the Grease Pencil sculpting mode which was also missing for some reason: D+S 

I also added index shortcuts to the brush types, but made it so they didin’t conflict with toggling the modes through the number set, in the index order, SHIFT+NUMBER and CTRL+SHIFT+NUMBER. But I plan to change the index order to my most used brushes first, or find a way to change the order how I want it from the get go.

Example:


kmi = km.keymap_items.new('brush.active_index_set', 'NINE', 'PRESS', shift=True) #modified by Draise
kmi_props_setattr(kmi.properties, 'mode', 'sculpt')
kmi_props_setattr(kmi.properties, 'index', 8)
kmi = km.keymap_items.new('brush.active_index_set', 'ZERO', 'PRESS', shift=True) #modified by Draise
kmi_props_setattr(kmi.properties, 'mode', 'sculpt')
kmi_props_setattr(kmi.properties, 'index', 9)
kmi = km.keymap_items.new('brush.active_index_set', 'ONE', 'PRESS', shift=True, ctrl=True) #modified by Draise
kmi_props_setattr(kmi.properties, 'mode', 'sculpt')
kmi_props_setattr(kmi.properties, 'index', 10)
kmi = km.keymap_items.new('brush.active_index_set', 'TWO', 'PRESS', shift=True, ctrl=True) #modified by Draise
kmi_props_setattr(kmi.properties, 'mode', 'sculpt')
kmi_props_setattr(kmi.properties, 'index', 11)

I have started also to note my changes, but many I have added or changed without noting, which was a bad move from the beginning. The idea came to me only AFTER I started.

Man, I see why you wanted to get rid of all the shortcuts to a bare minimum – but I also see why Blender decided to be shortcut heavy as most 3D software are, because two hands are quicker than one… Just making all the shortcuts more ergonomic is really what I’m trying to do, just like the new WER system. 

I also grabbed the Marker from Blender, and some others that were not included in BFA from Blender (but also modified to a degree, like removed anything that called panels so that it wouldn’t cause errors, like what you did, removed X for delete, etc).

I plan to compare documents on the next release of the shortcut update you plan to do. I am looking forward to it. I will then fusion whatever improvements you do with the one I’m working on here. I am finding editing in Python directly is so much easier to stay organized and understand what everything does.

:dance: