Tutorial section thoughts

Reiner's picture
Bforartists Tracker

It's time to think about the first tutorials. This thread is to think about all the things that we need.

First and foremost we need the beginner tutorials. Basic navigation, how the editors are set up etc. . Needs deeper thinking about structure.

Making the light library also revealed the need for example scenes for some special setups. Global volumetrics for example. Which cannot simply be appended. So when making tutorials, then we need to provide the result as an example scene too.

Closed (duplicate)
Tue, 10/25/2016 - 09:53
Sat, 03/10/2018 - 11:45


Reiner's picture

Let's flesh out some issues:


What is Bforartists - This video describes what Bforartists is. A 3D Package to create 3D content.
Why this Blender fork - A short explanation why the Blender Fork Bforartists exists.
Differences between Blender and Bforartists - Bforartists is a fork of the popular 3D software Blender. This Video gives a quick overview over the differences between Blender and Bforartists.


Quickstart Intro - A short intro what the Quickstart videos are good for.
Quickstart Basic Navigation - This video tutorial explains the basic navigation in Bforartists
Quickstart Scale and Extrude - This video covers some issues with scale and extrude.
Quickstart Modeling - This video covers the basic modeling.

Quickstart UV Mapping Smart UV Project   - This video explains the uv mapping with the method Smart UV Project.
Quickstart UV Mapping with unwrapping - This video describes the uv mapping process with the unwrapping.
Quickstart UV Mapping cleaning up - This video describes how to clean up the uvmapping result. Sometimes you want to rearrange some parts.
Quickstart Export UV Layout - This video explains how to export the UV Layout, and what to do with it then in your 2D software like Gimp or Photoshop.
Quickstart Adding Cycles Material - This video explains how to add a material for the Cycles renderer.

Quickstart Camera - This video explains how to use the Camera in Bforartists.   
Quickstart Lights - This video explains how to use lights.
Quickstart Rendersettings Cycles - This video shows you the most important render settings to render with Cycles.

Quickstart simple animation- This video describes how to create a basic animation in Bforartists.

Quickstart Armature - Ten Videos around the armature.

- Kickstarter BI Material - Apply a material and add a texture for Blender Internal. Really? It is planned to make BI obsolete in Blender 2.8 ...



- First touch - Showing how to install and start Bforartists. - Not yet, we don't have installers yet.


Basics UI

The general UI concept - A short overview of the UI concept.
Panels - This video talks about Panels.
Toolbar Editor - This tutorial explains the setup of the toolbar editor in Bforartists
Scale UI - This video explains how to scale the user interface in Bforartists

- Navigation in 3D View

Split and join Views

- The available Editors

- The Default layout
- The Animation Layout
- The UV Image layout
- The Compositing Layout
- The Scripting Layout
- Motion Tracking Layout

Advanced UI

- Modify layouts - Add new editor type, the thing with the editortype menu, etc.
- The tools in Object mode, edit mode, etc . A video for each of them? narp. Groupwise or tabwise.

Modeling Tutorials

Loop Selection in Edit Mode - A short overview of the UI concept.

UV Editing

UV Mapping Methods - A tutorial series around the UV Mapping methods.


Adding a Checker Texture
Angle Based and Conformal mapping
Smart UV Project
Lightmap Pack
Follow Active Quads
Cube Projection
Cylinder Projection
Spherical Projection
Project from View

- The different object types. Stands in conjunction with the modes.

- Context Modes

- The last operator panel

- Modifiers

General concept

Modify modifiers
Generate Modifiers
Deform Modifiers
Simulate Modifiers

- Selection tools.

Select menu
Select all
More Less
Box Select
Circle Select
Stroke Select
Select Edgeloops and Edge Rings

- Polygon modeling tools


- Sculpting
- Curves
- Metaballs

Texturing Tutorials



Important Hotkeys Tool - The Important hotkey tool is a helper tool that displays the most important hotkeys.
Mini Lightlib - Video Tutorial - Mini Lightlib is a light library addon that comes with Bforartists.
Set Dimensions - Video Tutorial - The Set Dimensions addon allows you to scale a selection in edit mode to World dimensions.
Align View Buttons - Video Tutorial - The Align View Buttons addon is a row of navigation buttons in the header of the 3D view. The video explains the functionality.

Isocam addon.




Reiner's picture

Assigned: Unassigned » Reiner
Draise's picture

As the hotkeys get updates - for me it has been hard to keep track of the updates also hard to relearn all of them from Blender or other software.

I think the important hotkey addon is a must, but I would also love to have more hotkeys shown in different workflows, for the panels and UI, etc. Maybe some tutorials that show up the hotkeys for say.. a Rigging tutorial? VSE, UV, Sculpting, GP, Modeling, etc? But like videos with the addon that toggles to the video shortcuts that will show - so the walkthrough works?

Maybe even make a blend file you can load with the video in the VSE, and the motion graphics in the viewport showing the shortcuts and workflow with animation included?

So... when the splashscreen load, you can quickly load a tutorial blend file that will walk you through the shortcuts of a particular workflow, or an extra toggle for the important shortcut addon to "all" shortcuts addon or something. 

I think the adaptability of the software as quickly as possible can be boiled down to an hour watching some cool walkthrough videos and you're done - ready for production. And it would be easy to rewatch if you overhaul the shortcuts again.

Just thoughts. Love the shortcuts from the getgo.


Reiner's picture

Draise, this task here is about what tutorials we need. Not feature requests Smile

Draise's picture

Read again.

I mentioned tutorials as blend files that included the animation around the UI or layout, Grease Pencil notes, the video tutorial you would have on Youtube also in the VSE, etc. All these would be based on the topic you want - and available from the splashscreen.

I also suggested tutorials that were centered around the shortcuts for the UI according the panels and layouts - like shortcut training. Which you should update every shortcut iteration. I also mentioned that would be really good as that is probably the biggest hurdle for a pipeline to adopt and train their people in.

I also suggested to make artistic workflow orientated tutorials, not just UI ones. It is for artists after all.

I did mention using the Hotkey panel you created, or adding features to that panel to complement the tutorials.

Pardon the misunderstanding.


Reiner's picture

It's my fault, i wasn't clear enough. Developers have bad days too here and there I-m so happy

What i moaned about is that you have put feature requests into this thread that doesn't belong to the topic. This makes us unnecessary work. I would now have to split the thread into fragments. For development it's best to have one thread for one issue. It's sometimes hard enough to keep on track even that way. So please, when you have an idea, make one issue for one idea. And don't put it into other issues Smile

To put a link to the tutorials into the splash screen would be a feature request. To put blend files for tutotials online is a feature request too. No bad ideas both. But deserves a single new topic each Smile

The third idea could belong here. But tutorials around shortcuts doesn't make much sense. Bforartists is not Blender. The UI is graphical centered. The user has to choose his own hotkey for a tool if and when he is in need for a hotkey. We want the native Bforartists keymap to be as hotkey free as possible.

The important hotkeys are mentioned in the Quickstart videos. And defined in the Important Hotkeys tool too.

Workflow centered tutorials may follow. But for now i concentrate at the basic tutorials to have a good base.



Reiner's picture

Three new tutorial videos added. Quickstart Camera, Quickstart Lights and Quickstart Render Settings Cycles.

The next subchapter is around animation.

Reiner's picture

Added tutorial for simple animation.

Added ten videos around the armature to the Quickstarter Tutorial series. Which ends the Quickstart tutorial series. We have covered now everything important. From modeling, texturing, lighting, rendering, rigging, weightpainting and animating. What is missing is things like the particle system. But i wouldn't count this as quickstart issues.

Reiner's picture

Hmm, not sure how to do the rest of the tutorials. When we go operator by operator, then we end in around 2000 videos ...

I think i will start with the most needed ones. Like what are modifiers, how to use knife tool etc. . And then have a look how far it goes from there.

Draise's picture

Good idea on the most basic and needed operators. I do not use most of them on a daily basis, but some I do. 

Maybe you could do, latter, basic walkthrougsh going over an artistic workflow and the set of operators you'd use to do said workflow.

Example: how to groom hair style, fur style, bake textures, make a hard surface object, sculpt an organic model, make furniture, animate a character, make a cartoon rig, create a talking mouth, how to use action animation libraries, how to make an animatic, how to use the GP for 2D animation, or things like that.

Having an entire artistic production flow for everything that you would use BFAfor, from a surface UI level to a more artistic applied workflow all in the same place would be really... attractive. 

Reiner's picture

It's not so easy. The problem with this approach is the chaos in which it ends. Covering the same issues again and again, since it is part of several workflows, while ignoring others completely.

Draise's picture

As long as you have your goals right, it should not be that chaotic. 

Level 1.
UI dexterity (current tutorials)
These videos do not link to any Level 2 or 3 videos, but compliment Level 2 videos.
The idea with these is what you are currently doing, going over basic UI concept very quickly, not very applied to any real project, covering UI dexterity and workflow. Ultimately, to get a quick summery of the software and how this works, great. But these are not helpful to help improve a complicated production nor to complete artwork typical of an independant artist or small studio.

Level 2.
Specific Workflows
These videos would have links in the description to Level 1 videos.
These also would expand on certain operators not included with the Level 1 videos for simplicity sake, and yet still provide a multitool workflow summery.
Examples: Texture baking, Hard Surface Modeling workflow, UV unwrapping workflow, Sculpting organics, Rendering and compositing workflow, Motion Tracking, texture painting for PBR, Linking and Appending workflows, retopology workflow, Grease Pencil animation workflow, how to rig a humanoid, how to rig an insect, how to use specific addons included, etc.
Idea would be to create a quick summery of how to get from point A to point B in a production process with the toolset and ui. If you need more details on the basics of the UI and tools, you don't talk about it in these videos, but reference to Level 1 videos.

Artistry and Production
These videos would have links in the desciption to Level 1 and 2 videos.
These would also include artistic tips and tricks, similar to what Blender Guru, CG Cookie, Pluralsight or others would do. These would also include theory and applied theory using BFA. Anything that would require extensive expansion of workflow methods and UI would reference to Level 1 or Level 2 videos. But ultimately, it would focus more on applied artistic theory and skim or walkthrough the artistic workflow. Not really explain the technical workflow, but more the artistic workflow.
Ideas could be: how to animate a walk cycle, how to use create Animatics with VSE and Grease Pencil, how to create a forrest scene, how to make grass for a farm scene, how to render out a metallic robot scene, how to blow a car up, how to build a city, how to animate shots for a short animation, how to animate a full body animation sequence, how to colour balance after rendering, how to create a low poly environment for games, how to create animation libraries for games and quick productions, how to build texture/asset/model libraries, how to rig a lipsync ready head, etc.

This would make your software extremely useful just on the tutorial structure alone - because it's not all just software and the UI, but the pleasure in making the animation and art, the reason we would want to use BFA.

Just suggestion having different tiers and orginzation of the tutorials you are creating and setting the goals of each category you'd put the tutorial under.

Quick start videos would be Level 1. Indepth workflow videos would be Level 2, and applied artistic full production like videos with artistic tips and tricks would be a level 3.


Reiner's picture

Interesting approach. Looks like just around 100 manyears or so. Manageable Blum 3

Draise's picture

I can try help out there in a way.

Reiner's picture

Every tutorial is welcome Smile

Reiner's picture

Added Loop Selection in Edit Mode - A short overview of the UI concept.

Reiner's picture

Yikes, forgot to add the UV mapping method videos here ...

Reiner's picture

Status: Active » Needs work
Reiner's picture

Ported to Github. Closing.

Reiner's picture

Status: Needs work » Closed (duplicate)