Thanks for creating this

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srlebed's picture
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Thanks for creating this

I just discovered this project today from a beta I'm part of.  Searchign for more information on BforArtists I came across the blender forum where you wee asking for help.  The responses you received were typical of the community it seems.  Over the years I've mentioned the issues with the user interface, only to have my posts shot down by a very vocal user base that doesn't acknowledge that there might be a better way for some artists.

I wish you all the best and hope that with your current release, people will start to take notice.  I'd love for this project to get some traction within the larger cg community.

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Reiner's picture
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Many thanks for your kind

Many thanks for your kind words Smile

Yes, it was typical. And the reason why i am not longer part of this "community". It's a shame how a whole community can be ruled by a few trolls there ...

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srlebed's picture
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Its zealotry to the nth

Its zealotry to the nth degree.  They like the program as it is and can't imagine any way to improve it.

I've downloaded and played around with BforArtists.  Honestly, this is the first time I felt I could sit down and use Blender without switching to the 3dsmax preset.  I always felt that Blender had the potential to take over the industry if only the devs could get out of their own way.  Your fork may end up doing that.

I don't know if you are working on this on your own, or if you have a team helping you, but you should be comended.  I'm definately going to be letting the people I work with know about this release.

Please keep up the great work!

 

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Stephen Lebed
Visual Effects Supervisor/Producer
Toronto, ON

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Totally for you and your

Totally for you and your efforts too. Smile

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-Draise

Reiner's picture
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Thanks

Thanks Smile

Bforartists has had some helping hands here and there. But the main work is done by me. And currently i am alone. So when you know some helpful folks, send them over. Every help is welcome Smile

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This is pretty awesome. For

This is pretty awesome. For years and years I could never get into Blender. As soon as I would install and launch it I would get a bad feeling "Is this really how I want to use my spare time". I Can't put my finger on why exactly but it just wasn't working for me. Had to uninstall.

But with Bforartists I'm no longer experiencing the same "dread effect". It looks clean and professional. It is almost a pleasure to finally figure out how to use it. Maybe now I'll get something out of Blender after all. Well done sir!yes

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Reiner's picture
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Thanks

Thanks Smile

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Bob
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I hate 'me too' posts but I

I hate 'me too' posts but I gotta chime in on this...thanks a big bunch for creating this fork of Blender.

I've used Blender privately and professionally for many years and love/hate it.  I don't use it often enough that the shortcuts come easily to my memory so I have a cheat sheet on the corner of my monitor and I depend on using the menus.  I believe that many Blender-evangelists use little else; the hot-keys now being second nature.  I've found that many Blender fans display the same outlook as Linux users in that they treat the steep learning curve as a rite of passage and look down on those who haven't climbed it.  They don't seem to realize that making it easier to use, brings more folks into the fold and increases it's userbase, support, and presence in the 3D world. 

Bob

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Reiner's picture
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You're welcome

You're welcome Smile

I think equal, that's why i have started the fork. I hope it is of use for you Smile

Kind regards

Reiner

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Bob
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  Blender has been embraced

  Blender has been embraced by the science community due to it's open nature and capability. 

http://arc-team-open-research.blogspot.ca/   (search for 'Taung')  demonstrates the reconstruction of an ancient fossil from high resolution CT scans.  Other similar projects allow students or other interested folks to download these scans and work on them in their spare time.  Some courses give credit for participating in these projects.  One constant complaint I see in the feedback is that Blender can be a bear to learn.  I'll be posting a link to this site to hopefully make it easier for people to take part. 

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Yes i know about the scientic

Yes i know about the scientic useage of Blender. Even one of our team members has used it in a project at his university.

And yes, please post the link. Every promotion is welcome. Even when i fear that they will not use it. The problem is that we are a team of hobbyists. And the Blender Institute is something official. And then it doesn't count what is better to use. But who has the better reputation Smile

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fanisk's picture
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Joined: 12/24/2017 - 23:43
Hi Bforartists,

Hi Bforartists,

Thanks for this. I think that in  http://join.utopian.io/ you could get a good push to develop this idea. I am in the Steemit comunity and I know you could get some financial help and maybe more help of developers interested in this. Utopian is a new open source economy project, is part of Steemit comunity.  I am not a developer but I love 3D and I like your project, and I can help you making tutorials in spanish and bug reports through Utopian and Steemit.

See next video for more info.

https://www.youtube.com/watch?v=JTwZkrTrA6Y&t=8s

 

 

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Reiner's picture
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Hi fanisk,

Hi fanisk,

You're welcome Smile

Thanks for the link and the offer. Promotion is always welcome. And tutorials even more Smile

Regarding financial help, Bforartists is a non profit project. Unlike Blender we don't make a living of it. We don't collect money in any form. My server is running anyways. So there are no bills to pay. It's all free, non-commercial, and volunteer based. In the real spirit of free open source software.

You can of course for example start a crowdfund campaign to hire a capable developer (not so easy to find) that implements what you need. But this crowdfunding must happen outside of Bforartists. And the task has to fit into the Bforartists concept. So you better ask beforehand Smile

Kind regards

Reiner

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Every few years or so I would

Every few years or so I would try to start learing Blender, never got very far.

My requirement for CAD is to make a box without reading manuals, doing training or watching videos.

Blender gives no clues how to do this, in seconds in bfora I had cubes and cylinders, in twenty minutes I had a Steampunk double hull Zeppelin model.

I tried to do this in my prefered CAD program FreeCAD which I have been using for years, I could not do it.

Overnight I compiled the latest source for the build deps and then bfora 1.0, I now have bfora 1.0 on my Linux box.

Apart from the long build and compile times nothing went wrong, whew.

A very big thank you from a new fan from downunder.

Are you going to make a Raspberry Pi version?

Kids need this easy to use UI.

Regards

Gavin

 

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This is great to hear

This is great to hear Smile

We don't have the manpower to support every platform, unfortunately. We have currently just binaries for two platforms available. Windows and Mac. With an older and outdated Linux version in addition.

Blender runs fine at Raspberry Pi. So Bforartists should also work. You "just" need to compile it. But i have never tried it, i don't have a raspberry pi, sorry Smile

Here's a tutorial how to get Blender running at a raspi. Should also work for Bforartists. https://p.xuv.be/how-to-get-the-latest-blender-running-on-a-pi

Kind regards 

Reiner

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Tried to stick my Linux

Tried to stick my Linux version on my github, but too many files.
I then zipped it but at 93.3MB it is too big.
I don't use Raspbian these days, mostly baremetal and Gentoo64.
Been messing about with mesa3D and openGLES.

Was inspired to try modeling by Tim's posts, looking for an obj file maker
https://www.raspberrypi.org/forums/viewtopic.php?f=68&t=214695
Lucky I found b4a.

Mystery solved, dead mouse was killing my Pi's, whew.
Thought I had trashed Raspbian and Gentoo64.

Ok, new release Raspbian has the Blender 2.78, will try that for speed.
Slow to start and because of it's UI I cannot use it without opening a book/tut/video.

Been going through the Blender stuff, am I right in that when it is compiled some options can be turned of?
I want to try making a b4a version that only does 3D modeling and UV textures.
I don't think the Pi could do much more?
Cross compiling for Pi, I have no idea?

Have source for bf4, let me see if it will build deps and compiles natively on a Pi.
Stranger things have happened, Pi's keep surprising me.

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Reiner's picture
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Simply compile with the

Simply compile with the defaults. That's already pretty barebone settings, without cuda and player and stuff Smile

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Raspbian and Gentoo64 had

Raspbian and Gentoo64 had issues with the build deps.
Not surprised, one is for armhf the other is aarch64, neither are mainstream. ARMv7 and ARMv8.
I was surprised how far it got up to - Open???IO which I think is used for Cycles?
Need to make it even more barebones?
Will try the old versions, hmm those are Windows so 9.2 Linux version?

We know Blender 2.78 has been ported, got that working in Raspbian.
No ebuild for it in Gentoo64 yet.

Perhaps try the b4a 0.95 version?
Was asking a bit much to get 1.0 in my first few days.
Was happy to get that working on Mint.

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Ah, the dependency hell. I

Ah, the dependency hell. I fear i am of no big help here. I don't even have Linux Smile

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"Ah, the dependency hell. I

"Ah, the dependency hell. I fear I am of no big help here. I don't even have Linux "
Good, stay away from Linux, mind you I gave up on Windows at version 8.

Not confirmed but I think the Circles code is relying on OpenCL which is not official on Pi's.
ARM SBC's with Mali GPU's might work as Arm uses OpenCL in their Compute Library.
I will try the older versions tonight, dependency hell is even worse behind a University Firewall.

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make lite works,

make lite works,
I now have b4a working in Gentoo64 on a Pi3B+.
Bforartisits 1.0.0 based on Blender 2.79b
Colour management: using fallback mode for management
First problem- no icon images.

I assume because that OpenColorIO etc did need to build?
So I suspect it is a build deps issue.
Amazing progress, probably because you guys write clean code.
If someone knew what they were doing, it would be a piece of cake.

Will now try it on Raspbain.

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Hm, we have a bug report

Hm, we have a bug report about the missing icons in the bug tracker. But i am lost with Linux ...

https://github.com/Bforartists/Bforartists/issues/222

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Thanksfor link I thought I

Thanks for link, I thought I had seen blank icon error somewhere.

Some clues there.

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Compiled on Raspbian, now

Compiled on Raspbian, now time to see how it works, yippee

 

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