Properties Editor - Make own Renderer panel

Reiner's picture
Project: 
Bforartists Tracker

External renderers like Renderman or thea replaces the Render Panel class by its own. Which is fatal since i have moved the dropdown box to switch between the renderers into this panel.

One possible solution would be to create our own Render Panel class. So that it doesn't conflict with the overwritten ones from external renderers.

Status: 
Closed (fixed)
Priority: 
Normal
Category: 
Task
Component: 
User interface
Assigned: 
Images: 
Reporter: 
Created: 
Sun, 03/26/2017 - 11:54
Updated: 
Mon, 03/27/2017 - 10:16

Comments

6
Reiner's picture

Interesting Problem Shok

Reiner's picture

Assigned: Unassigned » Reiner
Reiner's picture

The problem here is that the Render panel is not ONE panel. But every render engine brings its own Render panel. And the ones from the other renderers hides then. I can make the panel permanent. Then we have double panels. I could even live with that one. But for the game engine we have the permanent panel at the end then. There is no control over the order in which the panels gets added and displayed.

And in the permanent panel we have options that doesn't belong to this renderer.

Do not want Sad

Image: 
Reiner's picture

So let's do what i initially wanted to do. Make our own panel. With just the dropdown box to choose the render engine. And revert my formerly changes done in this area. The subtab for the options becomes obsolete ...
 

Reiner's picture

Image: 
Reiner's picture

Status: Active » Closed (fixed)