Origin to Boundingbox center

Reiner's picture
Project: 
Bforartists Tracker

We have currently no way to set the origin of an object directly to the center of the object. Origin to geometry calculates through all vertices, and pulls out the middle value of it. Which can lead to a origin that is at one end of the mesh.

There is a workaround to go across the bounding box and then select Origin to geometry. But i think we should spend the origin tools another button called Origin to BBcenter. Since the workaround is not obvious.

Status: 
Closed (works as designed)
Priority: 
Normal
Category: 
Task
Component: 
User interface
Assigned: 
Unassigned
Reporter: 
Created: 
Thu, 09/03/2015 - 13:22
Updated: 
Fri, 03/25/2016 - 12:43

Comments

6
Reiner's picture

Title: Origin to Boundingbox » Origin to Boundingbox center
Body: Old » New
Reiner's picture

Longer term goal. Postponed.

Reiner's picture

Status: Active » Postponed
Reiner's picture

Status: Postponed » Active
Reiner's picture

Status: Active » Closed (works as designed)
Reiner's picture

It seems that Set Origin to Center of mass does already the job. I might return to it when this turns out wrong. But for now it's closed.