Edit Mode - Mesh - Go through the menus and have a look what can be placed in the toolbar

Reiner's picture
Project: 
Bforartists Tracker

I have started modeling in Bforartists, and stumbled across a few workflow issues. It is super cumbersome when you always need to open the mesh / faces menu to click at triangulage faces for example. That's a workflow killer.

Task, go through the mesh menus, and have a look what can be placed in the tool shelf or at least in the toolbar.

Status: 
Closed (fixed)
Priority: 
Normal
Category: 
Task
Component: 
User interface
Assigned: 
Images: 
Reporter: 
Created: 
Thu, 02/09/2017 - 11:10
Updated: 
Wed, 04/05/2017 - 11:34

Comments

19
Reiner's picture

This is a task for after the 0.9.0 release. Postponing.

Reiner's picture

Status: Active » Postponed
Reiner's picture

Status: Postponed » Active
Reiner's picture

Two tasks here. One is for the toolbar. The other to place the tools in the sidebar. Let's first try the toolbar editor.

Reiner's picture

Title: Edit Mode - Go through the menus and have a look what can be placed in the toolbar / tool shelf » Edit Mode - Go through the menus and have a look what can be placed in the toolbar
Reiner's picture

Assigned: Unassigned » Reiner
Reiner's picture

Let's put these tools into the former View toolbar. It becomes too much when we put it into the Edit toolbar too.
 

Reiner's picture

First items are in the toolbar.

https://github.com/Bforartists/Bforartists/commit/a98d7dfa1088416f05ebd8...

Currently just with placeholder icons. And as usual, some items cannot be placed in the toolbar since they needs to be performed in the 3D view. And we will need a finer dividing here too. The four menus doesn't provide enough control.

But first let's rewrite the view toolbar to meshedit toolbar in the c files. And then let's create a ton of new icons here I-m so happy

Image: 
Reiner's picture

C parts are rewritten

https://github.com/Bforartists/Bforartists/commit/c4a156ec48932185635033...

And the toolbars just shows in edit mode now.

Let's add more submenus. And then comes the icon fun.

Image: 
Reiner's picture

Divided the items into more submenus

https://github.com/Bforartists/Bforartists/commit/ae083438dfb3274e34c51c...

Icons ahead. Let's see if we already run into the space problem here. There is not this much space left at the iconsheet.

Image: 
Reiner's picture

WTF?

Image: 
Reiner's picture

Moved the icons to other locations. Now another icon has the problem. Very unfunny :/

Image: 
Reiner's picture

Now it layers two icons into the icons in question. Those icons once existed at this places. But both are long removed. The one was from Bforartists 0.8.0. The other was experimental, to test where the trouble is.

Hm, let's have a look if it helps to delete the content of the blender_icons16 and 32 folders, and to create all icons from scratch.

Image: 
Reiner's picture

Much better. That was it.

Now let's make more icons ...

Image: 
Reiner's picture

Title: Edit Mode - Go through the menus and have a look what can be placed in the toolbar » Edit Mode - Mesh - Go through the menus and have a look what can be placed in the toolbar
Reiner's picture

It becomes too much at once, so reduced the task to just the Mesh object.

Reiner's picture

Not sure about the Sort Elements menu. I never had any need for sorting in Mesh Edit mode. Maybe we will add it at a later point. For now we will leave it away.
 

Image: 
Reiner's picture

Reiner's picture

Status: Active » Closed (fixed)